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Freedom-Unreal Engine

This is the environment art I create for my personal game project the story of the hunters. This is a hybrid of my own assets and assets/materials/decals and Megascans library. I enjoy learning working with 3D and honestly the technology always amaze me! The butterfly particle system is from awesome Brady Jahraus.
This is his Artstation: https://www.artstation.com/bradyjdesign/store. Thank you artists on Internet kindly sharing their knowledge to the world!

Final Capture scene

Final Capture scene

Render out in Unreal!

The Whale I modeled in Blender and texture in Substance 3D painter.

The Whale I modeled in Blender and texture in Substance 3D painter.

I used two kinds of decals to create the puddles and the overall wet feeling of the environment.

I used two kinds of decals to create the puddles and the overall wet feeling of the environment.

Decal 1 : Simple and effective with wet feeling with decal !

Decal 1 : Simple and effective with wet feeling with decal !

Decal 2:Decal 1 : Simple and effective with wet feeling with decal !

Decal 2:Decal 1 : Simple and effective with wet feeling with decal !

For the wall I used the cheap contrast and scurve with base color to help me out with the bumping and crack of the wall.

For the wall I used the cheap contrast and scurve with base color to help me out with the bumping and crack of the wall.

Wall Material

Wall Material

Early concept art for this piece of  environment art. Basically I photo bash and quickly paint over it.

Early concept art for this piece of environment art. Basically I photo bash and quickly paint over it.

Process Gif: For this piece of environment art,  I basically first test in Blender and then move all the stuff to UE4 for lighting and rendering.

Process Gif: For this piece of environment art, I basically first test in Blender and then move all the stuff to UE4 for lighting and rendering.