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C11 Protector (with Process)

C11 Protector (with Process)
The key art visual development develop for the personal game the story of the hunters.
For the process, I build the rough model of the room in Blender 2.91 and the character in Daz3d. Later I try the clothed simulator in blender 2.9 to create the bed sheet/ pillow/ blanket. Then I try the composition/ lighting/ in Eevee (real-time render) and use photoshop to paint-over the render and finalize it.

FINAL

FINAL

PROCESS

PROCESS