Website powered by

Mysterious Forest UE5- Developed for |WE ARE 我們的除夕夜 |

Mysterious Forest UE5- Developed for |WE ARE 我們的除夕夜 |
This 3d environment and animation are developed for WE ARE 我們的除夕夜 (Taiwan Lunar New Year’s Eve Show 2023.) Work with the awesome crew of 必應創造B'in Live in Taiwan. I made and designed the 3d environment and the animation with Unreal Engine and After effect correspond with the music and live performance.
Live Performance Artist:
Abao 阿爆(阿仍扔)/ FOCA Circus(福爾摩沙馬戲團)/ Musa 明馬丁/Sonia Calico/ 異境樂團
Visual supervisor: Wang Yong Ling (Louis)

Visual Demo with Logo

Visual Demo with Logo

Visual Demo without Logo

Visual Demo without Logo

Animation Demo: Night Version 01

Animation Demo: Night Version 02

Animation Demo: Early Morning Version

Lighting Test 01

Lighting Test 01

Lighting Test 02

Lighting Test 02

Lighting Test 03

Lighting Test 03

Material I made for the Magical Pillar. Combining Tron Material and Texture Flowing Material. You can animate the lightness of the flowing texture, the thickness and the lightness of the edge with the tempo of the song.

Material I made for the Magical Pillar. Combining Tron Material and Texture Flowing Material. You can animate the lightness of the flowing texture, the thickness and the lightness of the edge with the tempo of the song.

Using Midjourney as reference for some Lighting and composition idea. Prompt: pine tree forest, unreal engine render, river, enchanted forest, midnight --ar 350:30

Using Midjourney as reference for some Lighting and composition idea. Prompt: pine tree forest, unreal engine render, river, enchanted forest, midnight --ar 350:30

Instead of landscape tools, I am using model from quixel Megascans and kitbash it to create this landscape.

Instead of landscape tools, I am using model from quixel Megascans and kitbash it to create this landscape.

Turn on the far shadow option to fix shadow disappear problem when camera move far from the mesh. Also I am using temperate Vegetation: Spruce Forest free asset for the tree and foliage.

Turn on the far shadow option to fix shadow disappear problem when camera move far from the mesh. Also I am using temperate Vegetation: Spruce Forest free asset for the tree and foliage.

Face the GPU Crash Problem when try to do the final render. Enable Virtual Texturing support in project setting to fix it. Learn it from William Faucher.  (Tks!)

Face the GPU Crash Problem when try to do the final render. Enable Virtual Texturing support in project setting to fix it. Learn it from William Faucher. (Tks!)

Render Setting 01 (Console Variables and game overrides fix foliage popping problem. Learn it from Surin.  (Tks!)

Render Setting 01 (Console Variables and game overrides fix foliage popping problem. Learn it from Surin. (Tks!)

Render Setting 02

Render Setting 02

Bird footage create by Niagara system. (Here only show two screenshot and combine them in GIF)

Bird footage create by Niagara system. (Here only show two screenshot and combine them in GIF)

Critical Shot for three version Thanks for my awesome colleague Yong Ling for helping me a lot with the AE and stage design.

Critical Shot for three version Thanks for my awesome colleague Yong Ling for helping me a lot with the AE and stage design.

WE ARE 我們的除夕夜 2023 (Taiwan Lunar New Year’s Eve Show 2023 ) Cut